Bethany Stimpson

Animation - Game Art - Illustration

I specialise in a painterly style of illustration, combined with clean linework. This is a showcase of my preferred styles of work. The prices are a starting point - complexity, character design, additional characters or objects etc. will increase the price. If you have a specific project in mind, please contact me to discuss further details at [email protected]
Style #1 - Linework & Flats Character
Lineart - Hatched Shading - Flat colours - Flat Cast Shadows and Highlight
Portrait/Bust starting from $30AUD
Full body starting from $40AUDFlat colour background included, simple background starting from $5AUD
Style #2 - Painted Linework Character
Lineart & Painterly Colouring
Portrait/Bust starting from $55AUD
Full body starting from $70AUDFlat colour or paint effect background included. More complex backgrounds will increase price
Terms & conditions
I, the artist, reserve the right to refuse to do work I am not comfortable with.
Once the client has approved the sketch a deposit (50% of the agreed-upon price) must be paid before work begins. The deposit cannot be refunded once work has begun.
The client will only receive the final images after the other half of the agreed-upon price is paid
I will provide regular updates to allow for adjustments, however once the final image is approved and you have received the final images, I cannot issue refunds
I take payment through Square invoices, which will be sent via email
If there is a deadline for this work please let me know, otherwise I will provide an estimate based on my schedule. Turnover time may vary.
If you have any questions please email [email protected]
Floral Notebooks
Pencil Character Drawings
Concept Art Development

Sketching
Hand Studies
Life Drawing
Studies

Body in motion (Basketball)

Body in motion (Jump)

Body in motion (Javellin Throw)

Body in motion (Javellin Throw))

Animal Form & Pose Construction

Fabric Folds

Fabric Folds

Fabric Folds

Figure Drawing from Image Reference

Figure Drawing from Image Reference

Figure Drawing from Image Reference

Figure Drawing from Image Reference

Figure Drawing from Image Reference

Figure Drawing from Image Reference

Observational Drawing

Observational Drawing
Acrylic Painting
Perspective (2017)
Abstract art using acrylic painting techniques and masking for crisp lines.
Engelbert (Bertie)
Sort-O-Matic
Timely Manor

Student capstone - Narrative Driven puzzle-based detective game with time travel
2D Props
3D Texturing - Hand drawn texture on UV maps
Cursors
Investigation Markers
Animation for time travel
Project Clay
Player Character Designs
Platforms
Level Objects
Background Art
Dragon Hoard
Student board game created on Tabletopia
Character Illustrations - Laid out for use as character cards
Token Illustrations
Object Illustrations for Relic Cards
Examples of my illustration used within the game objects
Banner for Tabletop RPG
Melbourne Artist specialising in watercolour and digital painting to create vibrant whimsical fantasy worlds.
Melbourne Artist specialising in watercolour and digital painting to create a vibrant fantasy world, full of whimsical characters!
Forest Guardian - Twine Story
Solo Student Project

Squishy Birds
Project Clay
Player Character animations for Project Clay (student game)
General
Time travel animation for Timely Manor (student capstone game)
Looping animation of Sort-O-Matic character design - 2D puppet animation in Adobe Animate
Flour Sack animation exercise - 2D hand drawn in Adobe Animate
Resilience

The NODE Ident - Sense 2021

Motion Response to a Creative Event - PAX AUS

Explainer Video Demo Reel
Short Film
I directed my final year student capstone film titled Squishy Birds. I was responsible for all creative decisions, and a large amount of organisation of the team. As a team we collaborated in the script, with myself determining the running order and final skits presented in the film. I also contributed practically to the project drawing reference for the team, and animating some of the project myself, as well as editing and compositing the final film.
Visual Development Image

(Created 2D Drawn Assets & Composited image)
Dynamics - Particle Systems, Rigidbodies, Hair & Fabric
Character Animation